Conquest: The Last Argument of Kings Tournament
Saturday, October 5th
Conquest: The Last Argument of Kings is a mass battle wargame produced by Para Bellum Wargames. The rules are quick and easy to learn for a new player but are still able to offer a new and complex strategy to master. Conquest focuses its play around the command stack mechanic, where each player determines at the beginning of the round what order his troops are going to be activated in. Coupled with a unique escalation reinforcement mechanic, the fog of war is a very real thing.
This event will use the Longshanks event software for generating pairings and calculating standings. If you wish, you may register yourself into that system ahead of time using the Longshanks Registration link.
Time: 10:30 AM
Army Composition: 2000 points. Any model with rules in your Army List is allowed. Substituted and unofficial models are allowed, especially for models that have not yet been released officially, so long as (a) you make clear what each model represents and (b) all models are in correctly-sized trays.
Scenarios: This event will use scenarios 8, 12, and 7 from the current Last Argument of Kings Tournament Scenario Pack.
Structure: 3 rounds, 2.5 hours per round, w/ 30-minute break between 1st & 2nd rounds. When there are 15 minutes left in a tournament round, we will call a soft stop to the round; once we reach that point, players will not be allowed to start a new game round unless a player has been eliminated. At the 2.5 hour mark, we will call a hard stop; dice down, no further play. This will allow us to adhere to the schedule below.
Schedule:
Round 1 - 10:30-1:00 (soft stop at 12:45)
Break - 1:00-1:30
Round 2 - 1:30-4:00 (soft stop at 3:45)
Round 3 - 4:00-6:30 (soft stop at 6:15)
Entry: $20
Prizes: Store credit, with amount depending on number of participants. If more than one player is undefeated, they will have the same prize, while other prizes will be determined by standings. If 6 or more players attend, prizes will also include the contents of an event kit.
Painting: Painted armies are encouraged, but not required.
This event will use the Longshanks event software for generating pairings and calculating standings. If you wish, you may register yourself into that system ahead of time using the Longshanks Registration link.
Time: 10:30 AM
Army Composition: 2000 points. Any model with rules in your Army List is allowed. Substituted and unofficial models are allowed, especially for models that have not yet been released officially, so long as (a) you make clear what each model represents and (b) all models are in correctly-sized trays.
Scenarios: This event will use scenarios 8, 12, and 7 from the current Last Argument of Kings Tournament Scenario Pack.
Structure: 3 rounds, 2.5 hours per round, w/ 30-minute break between 1st & 2nd rounds. When there are 15 minutes left in a tournament round, we will call a soft stop to the round; once we reach that point, players will not be allowed to start a new game round unless a player has been eliminated. At the 2.5 hour mark, we will call a hard stop; dice down, no further play. This will allow us to adhere to the schedule below.
Schedule:
Round 1 - 10:30-1:00 (soft stop at 12:45)
Break - 1:00-1:30
Round 2 - 1:30-4:00 (soft stop at 3:45)
Round 3 - 4:00-6:30 (soft stop at 6:15)
Entry: $20
Prizes: Store credit, with amount depending on number of participants. If more than one player is undefeated, they will have the same prize, while other prizes will be determined by standings. If 6 or more players attend, prizes will also include the contents of an event kit.
Painting: Painted armies are encouraged, but not required.
Online registration is available but is not required. You may also register on the day of the event.
Registration fee: $20.00
Registration deadline: October 5, 2024 10:20 AM
Deadline Passed
The online registration deadline has passed, but registration may still be available at the door.