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Sigmar's Christmas Crusade GT
Warhammer: Age of Sigmar
December 11, 2021

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Join us this December for Atomic Empire’s Warhammer Age of Sigmar Grand Tournament — Sigmar’s Christmas Crusade!

Format: 3 rounds; each round is 2.5 hours; Swiss pairings

Schedule:
  • Registration 10:00AM – 10:30AM
  • Announcements: 10:30AM – 10:45AM
  • Game 1: 10:45AM – 1:15PM
  • Lunch/Paint Judging: 1:15PM – 2:00PM
  • Game 2: 2:00PM – 4:30PM
  • Game 3: 5:00PM – 7:30PM
  • 7:45PM Awards
Registration

Players may register online or in the store!

Registration fee: $20.00

Registration deadline: December 4, 2021 11:59 PM


Deadline Passed
The online registration deadline has passed, but registration may still be available at the door.
What to Bring

  • An Army: Fully painted is not required but fully built is. To win the best painted award you army must be fully painted..
  • Models must be based on appropriate bases as described in Games Workshop’s basing guide.
  • All unit options and command models must be shown on the models. For example, - aka WYSIWYG (What you see is what you get).
  • Proxies are not allowed. “Alternative” models are more than welcome, but a Free Guild Griffin representing a Terrorgheist will not work. If you are unsure, please email us beforehand, and we’ll sort it out. We’re happy to make concessions for particularly themed armies.
  • Gaming aids:
    • Dice and tape measure
    • A set of the Rules or access to a PDF/App on a mobile device
    • The General’s Handbook - either hard copy or digital
    • A copy of all your rules or access to the Warhammer app
    • Printed army lists for your opponent each game and TO

Event Rules

Army Composition:
Armies will be comprised of up to 2000 points using composition rules in the Pitched Battles section of the General’s Handbook 2021. For this event, we will fix the unit costs on December 4th, and any new warscrolls released after this date will not be allowed.

Allegiance Abilities, Artifacts, Spells, Etc:
Grand Strategies, Command Traits, Enhancements, (Artifacts, Mount Traits, etc.) as well as any spells, prayers, etc. must be included on your lists when you turn in your lists for the tournament. These will not change throughout the course of the tournament.

Realm Rules:
We will be using all the Realm Rules as described in the General’s Handbook 2021.

Terrain:
Every table will be set up with terrain prior to the start of the GT. All terrain will be pre-labeled with tokens using the Mysterious Terrain table (28.1.3). Do not roll on the table as described on page 11 of the GHB.

If a player has faction terrain that is placed prior to set up, that player may nudge table terrain to allow faction terrain to fit. We ask that you use common sense here. The intent is that table terrain is moved the minimum distance required. Please consult a TO if there is a dispute.

Similarly, if an objective marker cannot sit flat, or if an objective marker interacts with a terrain feature in a way that will lead to a negative play experience (on a hill, etc.), players may nudge terrain to accommodate the objective marker as long as both players agree.

Defensible Terrain:
There will be a variety of types of terrain features used at the GT. Use rule 17.1.2 as a guide for what is and is not defensible. If there is still a question, we encourage players to resolve the issue between themselves.

If there is still a dispute, the TO will decide if a terrain piece is defensible.

Battleplans:
We will be playing 3 Battleplans from the General’s Handbook 2021. The 3 battleplans used at the GT will be chosen from the larger list of 5 battleplans listed below. The battleplans are not listed in any particular order -- the order will be decided on the day of the tournament.

  • Savage Gains
  • First Blood
  • Power Struggle
  • Feral Foray
  • Marking Territory

Scoring

Becoming the Tournament Champion:
The Tournament Champion will be the person with the most Tournament Points (TPs) at the end of 3 games of Age of Sigmar. Players will be randomly drawn against an opponent in round 1 and then the Swiss chess system will be used to pair off entrants in subsequent rounds. You cannot play the same person more than once during the event. If you are drawn against someone you have previously played, a tournament official will swap you.

Awards:
Best Overall - Player with most TPs. Ties decided by the following tie breakers: 1. Victory point differential, 2. Battle Tactics achieved, 3. Strength of schedule
Best Painted – Best painted army as judged by tournament judges.
Monster Slayer - Player that slays the most units with the monster keyword and does not win Best Overall. Ties decided by TPs.
Tactician - Player that completes the most Battle Tactics and does not win Best Overall. Ties decided by TPs.
Master Assassin - Player that slays the most Generals and does not win Best Overall. Ties decided by TPs.

Scoring:
We will be using the Glorious Victory system from the GHB ‘21 battleplans for all games. Additionally, we will be asking players to track the total number of victory points scored, monsters killed, generals killed, and Battle Tactics achieved over the course of each game. We will use this data to inform prizes and tie breakers.

Score sheets will be provided to each player to effectively track all the above. Game Points: Major Victory: 15 TPs Minor Victory: 10 TPs Draw: 7 TPs Minor Loss: 5 TPs Major Loss: 0 TPs On-Time Army List Submission: 1TP Fully Painted and Based Army: 2TP

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