
Blood Bowl 7s: Triangle/Raleigh Area Turncoat Rumble
Saturday, December 1st
Welcome to the 2nd annual T.R.A.T.R.! This year it will be held at Atomic Empire in Durham, NC! The rules are as follows:
Turncoat Style Event: Turncoat on 2nd and 4th round. (Play with your opponent’s models and roster)
Entry Fee: $20
Tournament Schedule:
Registration: 10:00-11:00
Round 1: 11:00-12:15
Round 2: 12:15-1:30
Lunch: 1:30-2:15
Round 3: 2:15-3:30
Round 4: 3:30-4:45
Awards: 5:00-6:00
Teams may be selected form any of the 23 official rosters as well as Slann, Bretonnians, and Khrone. For copies of those rosters, see the NAF Team Update.
We will use the Blood Bowl 7s Variant rules except:
Each coach will have 1 random skill assigned to their team. The skill will be given upon entering the venue for the tournament, you can assign this skill to any player on your team. These skills are random from the General, Agility, Strength, Passing, and Mutation categories. Leader and Secret Weapons will NOT be in the pool of random skills.
Things to Bring:
Tournament Rules:
Turncoat Style Event: Turncoat on 2nd and 4th round. (Play with your opponent’s models and roster)
Entry Fee: $20
Tournament Schedule:
Registration: 10:00-11:00
Round 1: 11:00-12:15
Round 2: 12:15-1:30
Lunch: 1:30-2:15
Round 3: 2:15-3:30
Round 4: 3:30-4:45
Awards: 5:00-6:00
Teams may be selected form any of the 23 official rosters as well as Slann, Bretonnians, and Khrone. For copies of those rosters, see the NAF Team Update.
We will use the Blood Bowl 7s Variant rules except:
Each coach will have 1 random skill assigned to their team. The skill will be given upon entering the venue for the tournament, you can assign this skill to any player on your team. These skills are random from the General, Agility, Strength, Passing, and Mutation categories. Leader and Secret Weapons will NOT be in the pool of random skills.
Things to Bring:
Tournament Rules:
Scoring:
After each round you will fill Game Sheet awarding the following Game Points: A WIN is worth 20 pts, DRAW is worth 10 pts, a LOSS is worth 0 pts.
Tie-breakers for this tournament are determined by head-to-head, then net Touchdowns (TD for, to TD against), then net Casualty (Casualty for, to Casualty against). Additional tie breakers will be instituted by the Tournament Organizer as needed.
Sportsmanship: We are here for the fun of the game. Sportsmanship is not just encouraged from the coaches, it is required! An important note on sportsmanship: fouling 16 turns in a row, running up the score, etc. is not poor sportsmanship, but gloating and ridiculing your opponent while doing so is.
Awards:
Trophies for First, Second, Most Casualties, Most Touchdowns, Best Defense, Stunty Cup*, Dirty Deeds**, Most Casualties Suffered, and Last Place.
(This event will use the “Spread the Wealth” system. If you are eligible for more than one award, you will be asked which one you prefer. By default, First and Second Place will take precedence.)
Stunty Cup - to be eligible for the Stunty Cup, you must play a Halfing, Goblin, Ogre, Underworld with no Skaven, or a Lizardman team with just skinks and a rookie Kroxigor
Dirty Deeds* - the team with the most foul attempts will win this award. Note that this is just attempts, not ejections. Play dirty! If players are tied for the awards, I will determine tie breakers.
Blood bowl 7s games are fast paced and can be finished in less than an hour. In the event that games are finished ahead of schedule, we will take lunch early and finish out the tournament early!
Any questions regarding the rules, please don't hesitate to contact me.
I will have kick off tables presented on each table. Any other questions, please let the TO know either on the forums, the Facebook event, or via email.