Journal of the Travellers' Aid Society Vol 14
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Product description
Welcome to the Journal of the Travellers' Aid society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met in starports, playable alien races, and much, much more.
Amongst the many articles in Volume Fourteen, you will find: Primitive Power Armor - Make low-tech armor work for you; Cold Calling - Rescue materials from a crashed ship, and find the missing crew; Smuggling - Make some extra Credits by smuggling illegal goods; Church of the Chosen Ones - All hail the Ancients; Oddball Crew: The Star Hammer - Meet the most confused pirates in the Vargr Extents.
Amongst the many articles in Volume Fourteen, you will find: Primitive Power Armor - Make low-tech armor work for you; Cold Calling - Rescue materials from a crashed ship, and find the missing crew; Smuggling - Make some extra Credits by smuggling illegal goods; Church of the Chosen Ones - All hail the Ancients; Oddball Crew: The Star Hammer - Meet the most confused pirates in the Vargr Extents.