Katana-Ra RPG: Power and Politics
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Factions, power brokers, and special purpose groups both hidden and seen, rule Katana-Ra. On the surface, a wild world of conflict and war is led by the unseen hands that guide the conflict. Politics, manipulation, and intrigue are the lifeblood that fuels the day-to-day and the generational progress that guides its citizens and its regions.
This sourcebook is the complete guide to factions, guilds, power groups, and their plots and impact across Katana-Ra. An indispensable book for Game Master and Players looking to add depth of intrigue and plot to their campaigns and want to create layered stories that elevate a campaign to the next level.
Katana-Ra is a new and unique RPG that brings cyberpunk and the ancient Japanese world together in an amazing experience you wont find anywhere else. Inspired by feudal Japan, Kanata-Ra is ruled by clans and factions, split by their differences over classic beliefs and futuristic technology. For 2-5 players, led by a Shujin (game master), the World Book is a campaign setting expansion and requires the Core Rule Book to play.
This sourcebook is the complete guide to factions, guilds, power groups, and their plots and impact across Katana-Ra. An indispensable book for Game Master and Players looking to add depth of intrigue and plot to their campaigns and want to create layered stories that elevate a campaign to the next level.
Katana-Ra is a new and unique RPG that brings cyberpunk and the ancient Japanese world together in an amazing experience you wont find anywhere else. Inspired by feudal Japan, Kanata-Ra is ruled by clans and factions, split by their differences over classic beliefs and futuristic technology. For 2-5 players, led by a Shujin (game master), the World Book is a campaign setting expansion and requires the Core Rule Book to play.