Kill Your Necromancer RPG (MORK BORG)
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Product description
Bad news? You died. Sorry.
Even worse news? You’ve been resurrected by a mad necromancer. Why? Does it matter? What’s dead should stay dead. Especially considering the fact that your grave was warm, calm, and bleak - more than anybody could ever wish for these days.
Play this Mörk Borg supplement as one of four undead:
- a ghoul, rabid and savage, can’t talk or reason well, but is fierce in combat,
- a skeleton, fragile and skinny, but to balance it out, it's also pretty weak,
- a ghost, can’t interact with the physical world in any capacity...other than magic,
- a zombie, in dire need of brains, preferably fresh brains.
Each offers a unique playstyle and special abilities.
Roam six dark locations where your body laid peacefully until she came to wake you up. Your dungeon could have been built below:
- Church of the Great Rat, long abandoned, was once a place of worship for those forgotten and neglected,
- Postebellum Graveyard, where bodies of hundreds of soldiers bled into the grounds below,
- Fishing Hamlet, where It appears on the shore, asking for a gift,
- Nowhere, where...oh, actually...nevermind,
- Ithail Castle, frozen in time after the royal family turned to the Way of Staa,
- Academia of Light, where... ROT. SCUM. MAGGOTS.
Fight other undead, thieves who seek to rob the graves, scholars in seek of forbidden knowledge, or adventurers trying to cleanse the dungeon for glory and gold.
Turn to fate to find out what kind of complications await you, what loot is hidden in the dungeon, and much, much more!
Even worse news? You’ve been resurrected by a mad necromancer. Why? Does it matter? What’s dead should stay dead. Especially considering the fact that your grave was warm, calm, and bleak - more than anybody could ever wish for these days.
Play this Mörk Borg supplement as one of four undead:
- a ghoul, rabid and savage, can’t talk or reason well, but is fierce in combat,
- a skeleton, fragile and skinny, but to balance it out, it's also pretty weak,
- a ghost, can’t interact with the physical world in any capacity...other than magic,
- a zombie, in dire need of brains, preferably fresh brains.
Each offers a unique playstyle and special abilities.
Roam six dark locations where your body laid peacefully until she came to wake you up. Your dungeon could have been built below:
- Church of the Great Rat, long abandoned, was once a place of worship for those forgotten and neglected,
- Postebellum Graveyard, where bodies of hundreds of soldiers bled into the grounds below,
- Fishing Hamlet, where It appears on the shore, asking for a gift,
- Nowhere, where...oh, actually...nevermind,
- Ithail Castle, frozen in time after the royal family turned to the Way of Staa,
- Academia of Light, where... ROT. SCUM. MAGGOTS.
Fight other undead, thieves who seek to rob the graves, scholars in seek of forbidden knowledge, or adventurers trying to cleanse the dungeon for glory and gold.
Turn to fate to find out what kind of complications await you, what loot is hidden in the dungeon, and much, much more!