US Marshals RPG
One person runs the game as the Gamemaster (GM), while everyone else plays as a Marshal; the more the merrier! US Marshals uses an original game system from Fat Goblin Games, The Difference Engine. All challenges in the game boil down to a simple mechanic known as The Difference Engine; two opposing rolls of a pair of six-sided dice (2d6), each with a modest Bonus added. You compare the results, calculate "The Difference," and use that to determine success directly -- the greater The Difference, the greater the effect! In something like combat, that may mean The Difference is added to a weapon's damage, while if attempting something like a long jump across a ravine, The Difference could equal the number of yards your character can make it with a flying leap. Dynamic difficulties that change with each roll of the die and built-in variable success help to inform the narrative with each challenge in The Difference Engine, moving the story forward in exciting ways from moment to moment.