Inquest Gamer #132
an issue of Inquest Gamer by Wizard
VS: TO BE A CONTENDER
Some teams in VS. flat-out stink, like the Skrulls, Spider Friends,
and New Gods. What would it take to make them cool and
powerful? We analyze the existing cards (and their supporting
cast), point out the weaknesses and offer up complements. Even
more amazing, we mock up these new cards so you see what a
Tarantula or Six-Armed Spidey card would look like.
THE NEXT BIG ANIME GAME!
Naruto debuts this month and we’ve got the scoop on the best
super ninja techniques, the hottest characters, the most powerful
cards, and the craziest mechanics.
D&D MINIS: WAR DRUM VISUAL PLAYERS GUIDE
The new army-themed D&D minis set hits this month, and we
show you all the cool figs with fun categories and sidebars
throughout.
MAGIC: HYBRID LEGENDS
Hybrid cards are super–cool two–color cards and we apply the idea
to famous Magic power cards of the past and combine two into one
behemoth, such as Shivan Angel, Juzam Dragon, and Time
Balance!
CLIX: ORIGINAL X–MEN TEAM
In light of the new Collector’s Sets that WizKids will be putting in
2006, InQuest suggest’s the coolest self–contained set we’d like to
see: The Original X–Men team. This is an everything–in–one
feature: we commission five new sculpts for original Cyclops,
Marvel Girl, Iceman, Beast and Angel; customize stats and new
powers for these original X-Men sculpts; design an exclusive
scenario that you play with the original team; and create a new
map that works with the scenario.